#pragma once
#include <iostream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
using namespace std;

class Node {
public:
    int val;
    vector<Node*> children;

    Node() {}

    Node(int _val) {
        val = _val;
    }

    Node(int _val, vector<Node*> _children) {
        val = _val;
        children = _children;
    }
};




struct TreeNode {
     int val;
     TreeNode *left;
     TreeNode *right;
     TreeNode() : val(0), left(nullptr), right(nullptr) {}
     TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
     TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
 };